Introversion have confirmed via their forum that Darwinia is in fact heading for Xbox Live Arcade so now all we have to do is wait for the Autumn Wednesday when this game will be released.
“Admittedly it’s been on the rumour-mill for a while and quite possibly one of the worst-kept secrets in Introversion’s history, but recent events meant we thought it was time to end the speculation once and for all!”
“Three years on from Darwinia’s release on PC and we are really happy to confirm that we’re working with Microsoft to bring both Darwinia, and our next title Multiwinia: Survival of the Flattest, onto the Xbox LIVE® Arcade service.
Due for release in early Autumn 2008, both games will be released under one package called Darwinia+.
When we first started Introversion back in 2001, the idea of developing our games for a console seemed an impossible challenge, and whilst we have built a fantastic community around our PC games, and will continue to support that, it has always been our dream to take the next step and produce a console title.
Multiwinia is the natural conclusion of what we started with Darwinia way back in 2002 and, with the launch of Live Arcade, Microsoft has presented us with a fantastic opportunity to get onto a rung of the console ladder. We’re really looking forward to introducing Darwinia+ to a whole new audience. As announced, Multiwinia will also be released separately on the PC.
We’ll be announcing more about Darwinia+ and Multiwinia in the upcoming months, so keep your eyes and ears peeled for more announcements from our end….”
Sunday, April 11, 2010
Charlie Daniels Not Happy With Guitar Hero
Charlie daniels
It seems Charlie Daniels is not too happy with what Activision has done to a song of his on Guitar Hero, the song “The Devil Went Down To Georgia” is included in the third Guitar Hero game, and this is what Charlie Daniels has to say about all this.
“I had a rude awakening recently when I looked at a video game.
It was called Guitar Hero and is wildly popular with the younger set. I heard they had used one of my songs but I hadn’t seen it until recently and when I did I was in for some unpleasant surprises.
The game features a rock band playing heavy metal covers of different songs and enables the player to become part of the band, pushing colored buttons on a faux guitar neck which correspond with
colors going by on the screen as the song plays.
Actually the game really has a dark side complete with grotesque monsters on stage with the band, strange, eerie lighting effects and all manner of weird things popping up on the stage.
To tell you the truth the whole thing bothered me and struck me as something that is not the healthiest thing in the world for young, impressionable minds to be exposed to, but the thing that really got me was what they had done with my song.
The song, “The Devil Went Down To Georgia,” which I wrote, is supposed to be a lighthearted novelty about a fiddling contest between a country boy and the devil and the devil always loses.
That is not the case with the Guitar Hero version which comes complete with a horned, guitar-playing devil who battles the player and very often wins.
I want any of you parents out there whose children have this game to know that I did not grant these people my permission to pervert my song and am disgusted with the result.
Unfortunately I lost the publishing rights on the song many years ago in a settlement with a former partner and the license to Guitar Hero was granted by the company who now owns the publishing.
I would never grant permission for some company to create a video game version of a song I wrote in which the devil wins a contest and I’m sorely disappointed with the company who owns the copyright for not policing the situation. As it is they have allowed these people to violate the very essence of the song.
At this time I don’t know if I have any legal recourse, probably not, but I wanted you folks to know that I vehemently disagree with what has been done to a piece of my work. And would like to pass along a little advice to parents of young children.
This game looks innocent enough but if you have a child who is playing it, take the time to sit with him or her while they’re playing along and take a serious look at the images on the screen.
You may be surprised at the world they’re being exposed to.”
It seems Charlie Daniels is not too happy with what Activision has done to a song of his on Guitar Hero, the song “The Devil Went Down To Georgia” is included in the third Guitar Hero game, and this is what Charlie Daniels has to say about all this.
“I had a rude awakening recently when I looked at a video game.
It was called Guitar Hero and is wildly popular with the younger set. I heard they had used one of my songs but I hadn’t seen it until recently and when I did I was in for some unpleasant surprises.
The game features a rock band playing heavy metal covers of different songs and enables the player to become part of the band, pushing colored buttons on a faux guitar neck which correspond with
colors going by on the screen as the song plays.
Actually the game really has a dark side complete with grotesque monsters on stage with the band, strange, eerie lighting effects and all manner of weird things popping up on the stage.
To tell you the truth the whole thing bothered me and struck me as something that is not the healthiest thing in the world for young, impressionable minds to be exposed to, but the thing that really got me was what they had done with my song.
The song, “The Devil Went Down To Georgia,” which I wrote, is supposed to be a lighthearted novelty about a fiddling contest between a country boy and the devil and the devil always loses.
That is not the case with the Guitar Hero version which comes complete with a horned, guitar-playing devil who battles the player and very often wins.
I want any of you parents out there whose children have this game to know that I did not grant these people my permission to pervert my song and am disgusted with the result.
Unfortunately I lost the publishing rights on the song many years ago in a settlement with a former partner and the license to Guitar Hero was granted by the company who now owns the publishing.
I would never grant permission for some company to create a video game version of a song I wrote in which the devil wins a contest and I’m sorely disappointed with the company who owns the copyright for not policing the situation. As it is they have allowed these people to violate the very essence of the song.
At this time I don’t know if I have any legal recourse, probably not, but I wanted you folks to know that I vehemently disagree with what has been done to a piece of my work. And would like to pass along a little advice to parents of young children.
This game looks innocent enough but if you have a child who is playing it, take the time to sit with him or her while they’re playing along and take a serious look at the images on the screen.
You may be surprised at the world they’re being exposed to.”
Two Bundles For GTA IV In Europe
Grand Theft Auto IV Bundle Europe
Both consoles seem to be getting a Grand Theft Auto IV bundle, well at least if you buy through Swedish retailer Webhallen. The Xbox 360 bundle costs 2999kr (€320) and the PS3 bundle will set you back 4499kr (€480), So now you know, if you want to spend more for the same game go with Sony, not feeling so rich go with Microsoft, your choice, for me its a no brainer cause I already own a 360, so I don’t really need any of these bundles.
Grand Theft Auto IV Bundle Europe
Both consoles seem to be getting a Grand Theft Auto IV bundle, well at least if you buy through Swedish retailer Webhallen. The Xbox 360 bundle costs 2999kr (€320) and the PS3 bundle will set you back 4499kr (€480), So now you know, if you want to spend more for the same game go with Sony, not feeling so rich go with Microsoft, your choice, for me its a no brainer cause I already own a 360, so I don’t really need any of these bundles.
Grand Theft Auto IV Bundle Europe
Downloads will conquer Blu-ray
Microsoft has ruled out for the time being any external peripherals for Xbox 360, while Sony celebrates Blu-ray beating HD-DVD to the ground, Microsoft continues on with their quest for the downloadable content market which according to Chris Lewis, Microsoft’s european head honcho is the way to go.
“We never wanted to force consumers down any particular DVD playback route. We felt that HD-DVD was the right format for an accessory, but we always felt very strongly that we should never make that an integral part of Xbox 360 because we wanted to give people the choice.”
“My own view is very clear and I know it’s shared by other people in Microsoft is that the future’s digital downloads now. The broadband proliferation is amazing – people’s appetite to download movies through Video Marketplace is testament to that. The future is about people taking their digital content on an online rather than physical media.”
“We have no plans to do anything at all in terms of further or additional movie playback peripherals. My own sense – and a lot of the analysts would feel the same way – is that online is the future. And we’re very well placed to take advantage of that.”
“We never wanted to force consumers down any particular DVD playback route. We felt that HD-DVD was the right format for an accessory, but we always felt very strongly that we should never make that an integral part of Xbox 360 because we wanted to give people the choice.”
“My own view is very clear and I know it’s shared by other people in Microsoft is that the future’s digital downloads now. The broadband proliferation is amazing – people’s appetite to download movies through Video Marketplace is testament to that. The future is about people taking their digital content on an online rather than physical media.”
“We have no plans to do anything at all in terms of further or additional movie playback peripherals. My own sense – and a lot of the analysts would feel the same way – is that online is the future. And we’re very well placed to take advantage of that.”
Monday, March 8, 2010
Battlefield: Bad Company Multiplayer beta announced
EA DICE, a studio of Electronic Arts Inc. announced today that the multiplayer beta test for Battlefield: Bad Company on the Xbox 360 video game system from Microsoft. IGN Founders’ Club and IGN Insider will offer keys to members and the public in North America and the UK to participate in the multiplayer beta test, starting March 25.
“Xbox LIVE has a tradition of hosting some of the greatest demo and beta events gamers can play,” said Marc Whitten, General Manager of Xbox LIVE. “We continue this practice of awesome online gameplay with the new beta of Battlefield Bad Company.”
PRESS RELEASE: EA DICE ANNOUNCES MULTIPLAYER BETA PROGRAM FOR BATTLEFIELD: BAD COMPANY, SHIPPING JUNE 2008
Guildford, UK – March 20, 2008 – EA DICE, a studio of Electronic Arts Inc. (NASDAQ: ERTS) today announced the multiplayer beta test for Battlefield: Bad Company™ on the Xbox 360® video game system from Microsoft. IGN Founders’ Club and IGN Insider will offer keys to members and the public in North America and the UK to participate in the multiplayer beta test, starting March 25, provided by IGN’s popular game download site FilePlanet (http://www.fileplanet.com). In addition, keys will also be available through IGN Entertainment’s gaming web sites including IGN.com, GameSpy, TeamXbox, Planet Battlefield and Voodoo Extreme. Battlefield: Bad Company will launch on the Xbox 360 and the PLAYSTATION®3 computer entertainment system in June 2008.
“We’re really excited about this beta since it gives us a chance to let a wider audience play our new multiplayer game, ‘Gold Rush’. The feedback coming back from something like this is crucial for us as developers and will help us with the final changes and polish in the game,” stated Karl-Magnus Troedsson, Senior Producer for Battlefield: Bad Company. “Battlefield and FPS fans get their first glimpse into how tactical destruction can be applied in multiplayer gameplay. We think offering two of the multiplayer maps will give gamers a fantastic experience and some great insight into the game.”
The Battlefield: Bad Company multiplayer beta test will give players a chance to return to the battlefield to embark on an exciting mission to capture the spoils of war. Gamers will battle through two different maps, access new infantry kits and vehicles as well as experience the unique tactical destruction in Battlefield: Bad Company that changes the way first-person shooter games are played. With an unlimited upgrade tree and rewards, the multiplayer beta gives players the exhilaration, excitement and fun that awaits them when the final game ships later this summer.
Developed by Sweden-based developer EA DICE (Digital Illusions Creative Entertainment), Battlefield: Bad Company has not yet been rated by the ESRB or PEGI. For more information about the Battlefield franchise, please visit www.battlefield.com or our press web site at www.electronicarts.co.uk/press
“Xbox LIVE has a tradition of hosting some of the greatest demo and beta events gamers can play,” said Marc Whitten, General Manager of Xbox LIVE. “We continue this practice of awesome online gameplay with the new beta of Battlefield Bad Company.”
PRESS RELEASE: EA DICE ANNOUNCES MULTIPLAYER BETA PROGRAM FOR BATTLEFIELD: BAD COMPANY, SHIPPING JUNE 2008
Guildford, UK – March 20, 2008 – EA DICE, a studio of Electronic Arts Inc. (NASDAQ: ERTS) today announced the multiplayer beta test for Battlefield: Bad Company™ on the Xbox 360® video game system from Microsoft. IGN Founders’ Club and IGN Insider will offer keys to members and the public in North America and the UK to participate in the multiplayer beta test, starting March 25, provided by IGN’s popular game download site FilePlanet (http://www.fileplanet.com). In addition, keys will also be available through IGN Entertainment’s gaming web sites including IGN.com, GameSpy, TeamXbox, Planet Battlefield and Voodoo Extreme. Battlefield: Bad Company will launch on the Xbox 360 and the PLAYSTATION®3 computer entertainment system in June 2008.
“We’re really excited about this beta since it gives us a chance to let a wider audience play our new multiplayer game, ‘Gold Rush’. The feedback coming back from something like this is crucial for us as developers and will help us with the final changes and polish in the game,” stated Karl-Magnus Troedsson, Senior Producer for Battlefield: Bad Company. “Battlefield and FPS fans get their first glimpse into how tactical destruction can be applied in multiplayer gameplay. We think offering two of the multiplayer maps will give gamers a fantastic experience and some great insight into the game.”
The Battlefield: Bad Company multiplayer beta test will give players a chance to return to the battlefield to embark on an exciting mission to capture the spoils of war. Gamers will battle through two different maps, access new infantry kits and vehicles as well as experience the unique tactical destruction in Battlefield: Bad Company that changes the way first-person shooter games are played. With an unlimited upgrade tree and rewards, the multiplayer beta gives players the exhilaration, excitement and fun that awaits them when the final game ships later this summer.
Developed by Sweden-based developer EA DICE (Digital Illusions Creative Entertainment), Battlefield: Bad Company has not yet been rated by the ESRB or PEGI. For more information about the Battlefield franchise, please visit www.battlefield.com or our press web site at www.electronicarts.co.uk/press
Thursday, February 11, 2010
Bully for Xbox360 has issues
Rockstar is “devastated” to learn that their game is filled with bugs in the X360 version “We have just become aware of the issues people are having with Bully Scholarship Edition on Xbox 360. It appears that some older 360s are experiencing framerate issues, freezes and other problems. You have our word that we never experienced any of this in QA - in any of our offices or at Microsoft. I am horrified, and we are now working around the clock to rectify this situation. Thanks to Neo-Gaf for bringing this matter to our attention. We love our games and put a huge amount of energy and care into making them all that they can be. We would never shove anything out the door - we never have and never will. We apologise to everyone affected for the inconvenience. Respectfully, Sam Houser”
Lets see what and how soon will Rockstar do something about this issue.
Lets see what and how soon will Rockstar do something about this issue.
Monday, January 11, 2010
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